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New Warlock 3.1 goodies. Great info Slatter ;)
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Author Post
Drdidg
Tue Apr 14 2009, 03:49pm


Registered Member #2
Joined: Tue Aug 05 2008, 02:13pm
Location: Burlington, MA
Posts: 192
http://elitistjerks.com/f80/t53164-pve_raiding_compendium_v3_1_a/


Preface

This is an UPDATED version of the PVE raiding compendium designed to Organize all Current information.

For Now, this will be focused on Transitioning all you raiding locks FROM naxx TO Ulduar, this is not the "How do I raid thread" nor is it the "What blues should I use to kill yogg".

There will be several specs discussed here, They are as following, Highest DPS, a hybrid destro/demo build, a Deep Affliction build and a deep destro build; Highest Raid Dps (will be listed as rDPS) and lastly The best replenishment specs.


Ground Rules:
Things this thread should not be used for
Don't post your unfounded untested spec.
Don't post your wws asking whats wrong.
Don't post your gear asking what item is better.
Don't ask basic questions, there are many other threads designed to answered very detailed spec questions. This thread is a compendium of said knowledge base and represents findings from those threads


Things this thread should be used for
Posting your wws showing a new and or different spec and how surprisingly it may have done (on the high side, not the low)
Posting an interesting amalgam of gear that seems to provide a high dps.
Debating info brought up in other threads comparing one spec from 1 thread to another spec from a different thread. Between The demo, Destro and Aff thread as well as simcraft we have a lot of sources of information, this is the thread to tie them together.




Before we begin, I'd like to thank every one who has been helping in the Demonic pact thread and the simcraft thread, and a special thanks to bartolimu for keeping our forum one of the best around.


Contents
1Spec 1. Personal Dps Demo/Destro Hybrid
1.1Key Talents
1.1.1Demonology
1.1.2Destruction
1.1.3Ideal Gear Sets
1.2Glyphs
1.3Spells and Rotation
1.4Simcraft Charts and Graphs
2Spec 2. Personal Dps Deep Affliction
2.1Key Talents
2.1.1Affliction
2.1.2Destruction
2.2Gear
2.3Glyphs
2.4Spells and Rotation
2.4.1The Basic Rotation
2.4.2The "close" Rotation
2.4.3The "Far" Rotation
2.5SimCraft Charts and Numbers
3Spec 3. Destruction
3.1Key Talents
3.1.1Affliction
3.1.2Demonology
3.1.3Destruction
3.2Gear Choices
3.3Glyphs
3.4Rotation
3.5Simcraft Charts and Numbers
4Spec 4. rDps
4.1Background Info
4.2Gearing for Demonic Pact
4.3Glyphs
4.4Rotations and Pets
4.5Simcraft Charts and Graphs
5Spec 5. Replenishment
5.1Key Talents
5.1.1Demonology
5.1.2Destruction
5.2Gear Choices
5.3Glyphs
5.4Rotation
6 Warlocks In general
6.1Firestone VS Spellstone
6.2Gear Choices
6.2.14 piece t7
6.2.2Non Tier Set items
6.3Professions
6.3.1Jewel Crafting
6.3.2Tailoring
6.3.3Enchanting
6.3.4Alchemy
6.3.5Inscription
6.3.6Blacksmithing
6.3.7Leatherworking
6.3.8Engineering
[top]Spec 1. Personal Dps Demo/Destro Hybrid


0-40-31

Note: This spec is listed as the top dps by simcraft, though in practice it may end up about equal with the other specs.

[top]Key Talents


[top]Demonology

Improved Imp Self explanatory but as you will see this tree is as much about buffing our pet as it is about improving our own DPS.
Demonic Aegis This is an obivius talent but it buffs everything from our glyphs to our Tier bonus.
Master Conjuror This is a very nice talent, it massively increases our haste. (300% increase over the standard 65 haste)
Master Demonologist This is the key of this talent critical effect chance of your Fire spells by 5%.
Molten Core This is now moved into Demo, and as such buffs our fire damage here.
Decimation The New Execute talent takes a combination of weaving incin and Soulfires together.


[top]Destruction

Aftermath This is one of the first of many of the Immolate buffing talents, Immolate is the key around which our dps is built.
Ruin Not much explaining is needed here.
Emberstorm Pretty self explanatory.
Conflagrate This spell had a massive change in it's use and as such becomes a major part of our rotation.


[top]Ideal Gear Sets


Take a look at our scale factors before we get going:

Stat Weight
intellect 0.32
crit rating 0.76
spirit 0.90
haste rating 1.03
spell power 1.32

Looking at gear going into Ulduar with the available naxx gear, we know several things. 1) We will be life tapping every 20~ seconds (more on this a bit). 2) Our lifetap glyph takes 20% of our Current spirit and converts it to spell power. 3) Our 4pc bonus spirit factors into that when life tapping. Examining all gear choices available there is no CURRENT gear set available to be made that will add more dps than the glyph of lifetap+4pc t7. So we must examine gear from there. Also we need 14% hit as we no longer have hit talents. The best gear set I can come up with is the following:

14% hit Horde set
13% hit Alliance set

There may be one or 2 pieces in both of these that could be mix and matched around to possibly squeeze a bit more dps out as well.


[top]Glyphs

Glyph of Life Tap This new glyph massively boosts our dps and gets worked into our cycle.
Glyph of Conflagrate Add in this to the new Conflag glyph is self explanatory.
Glyph of Immolate It boosts immolate's damage, as well as conflag's, double win!
use Glyph of Incinerate until you can attain Glyph of Lifetap.



[top]Spells and Rotation


Our Rotation above 35% consists of the following priority list: Lifetap (use rank 1 approaching the boss) to trigger the glyph of lifetap, Immolate conflag (it is much more speedy this patch than it has been) CoA/Corruption applied for MC procs. Then from there spam incinerate and lifetap every 20 seconds to maintain the buff. You should get 3 conflags for every 2 immolates for maximum dps.


Under 35% we get into the Decimate range and what's known as weaving. It isn't easy by any means but it's not intrinsically hard, it does suffer from latency though. The idea is this, for each incinerate you shoot at the mob, you gain 1 decimate buff. Each incinerate has 2 times associated with it, and this is the important part. The first being a cast time, and this will scale with haste obviously in the same way that soulfire will. The second is travel time. At max distance, this travel time is roughly equal to the cast of soulfire. The idea is to get your rotation like this. Note the sequencing in events.
Begin Casting Incin1
finish cast incin 1
begin cast of incin 2
Incin 1 hits Decimate procs
finish cast of incin 2
Cast soulfire 1
finish casting soulfire 1 decimate clears
incin 2 hits decimate procs
Cast incin 3
cast soulfire 2

So you start 2xincin 1x sf 1x incin 1x sf repeat.

When refreshing dots and what not, in order to keep your rotation as smooth as possible. Use a rotation like this, Incin, SF, dot/dot, incin, sf


Originally Posted by Ravelvan
.. if you end on Soulfire, you end up refreshing your DoTs in the same situation as above, because you have the Decimation buff from the Incinerate that landed right after your Soulfire finished casting. Again, you will re-start with Incinerate, then Soulfire. The difference here being you never had to cast 2 Incinerates in a row. So, if you take out the DoT refreshes, your spell casts simply look like: INC,SF,INC,SF,INC,SF...


[top]Simcraft Charts and Graphs


The first Is Our Damage per execute spells, see how high conflag is? it's why it's #1 priority no matter what boss Hp% is.



Now we can take a look at what spells effect our over all damage



And lastly Our mana regen Is a very obvious indicator of our constant life taps




And at our damage over the course of a fight.



As you can see as the fight winds down and the boss's HP drops below 35% we enter execute range. Where we start hitting up the use of Decimate, we hit roughly 9k dps. An Ideal fight for us would be a new version of Vael, but thats neither here nor there.





Now take a look at our buff uptimes



Note that Glyph of llifetap isn't show but should be as close to 100% uptime as possible.

[top]Spec 2. Personal Dps Deep Affliction


53-0-18
by ruthlessmind
[top]Key Talents


[top]Affliction

Improved Curse of Agony: This is your highest DPET spell (excluding Corruption) and a good place to put points
Suppresion: If you’re lacking hit in your gear this is the place to get it.
Improved Corruption: This is the spell with your highest uptime and a major source of your damage
Soul Siphon: This is a big improvement for your Drain Soul finisher
Empowered Corruption: Another increase for this spell
Shadow Embrace: Talent increasing all your DoT damage
Siphon Life: No longer an additional spell to cast this talent now heals you for a percent of Corruption damage done and also increases damage to Corruption and Unstable Affliction
Shadow Mastery: Shadow damage accounts for all of affliction damage now and this is a 15% increase
Eradication: Talent giving you a haste proc
Contagion: Increases damage from Curse of Agony and Corruption
Malediction: DoTs now crit and this increases that chance by 9% for both Unstable Affliction and Corruption on top of giving a 3% increased spell damage
Death’s Embrace: Increases shadow damage when target gets below 35%
Unstable Affliction: Gives you one of your DoTs
Pandemic: Gives Unstable Affliction and Corruption the ability to crit
Everlasting Affliction: Gives you increased damage to Corruption and Unstable Affliction and allows Corruption to be auto refreshed
Haunt: Direct damage and increases damage done by all DoTs
[top]Destruction

Improved Shadow Bolt: Now a direct 5% increase to your main nuke and provides a crit debuff on the target
Bane: Reduces cast time on Shadow Bolt
Ruin: Gives you the big crits

[top]Gear


Here are the scale factors to look at:

Stat Weight
intellect 0.23
spirit 0.79
crit rating 0.85
haste rating 0.93
spell power 1.45


So a few things to note, one the hit cap is 3% lower on these specs than the previous so we get a new set. That means 11% for horde 10% for alliance. Haste is always good and crit is decent too.


Horde 11% hit cap
Alliance 10% hit cap


[top]Glyphs

Glyph of Life Tap: Default lock glyph giving big dps boost
Glyph of Haunt: Increases damage bonus from Haunt
Glyph of Curse of Agony: Increases duration and DPET for CoA

[top]Spells and Rotation


There are several ways to look at the affliction rotation.

[top]The Basic Rotation


Life Tap>Shadow Bolt>Haunt>Corruption>Unstable Affliction >Curse of Agony

Start with Life Tap to activate glyph. Follow with Shadow Bolt to apply the first stack of Shadow Embrace and then Haunt to provide the second stack as well as give the damage modifier to DoTs. Then put up your DoTs. After that you will be using Shadow Bolt as filler ensuring to refresh your DoTs as needed as well as casting Life Tap to keep up the buff.

Under 25% you will be in execute phase and will replace Shadow Bolt with Drain Soul as your filler spell.

[top]The "close" Rotation


Close in this situation refers to distance to the boss, and also the way that missile spells travel to said boss. In this case we will look at a boss like patchwerk, Some things to look at to determine what boss type he is. 1) you can stand relatively close (with in the 130% aggro pull) and a semi small hit box, also missile spells travel to his stomach and not his head, though both are in line and not very far apart from each other. With a boss like this, you can pull a rotation like this:

Life Tap>Shadow Bolt>Corruption>Haunt>Unstable Affliction >Curse of Agony

This rotation allows you to have corruption tick after haunt lands & shadow embrace has hit 2 stacks, which improves your dps ever so slightly. So a list of events looks like this
Shadow bolt cast
Corruption cast
SB lands (SE triggered stack 1)
Haunt cast
Begin casting ua
Haunt lands (haunt effect applied as well as Se stack 2 applied)
Corruption ticks


Other things to note; You basically want to cast haunt with 1.5 seconds left before it expires rather than on CD.


[top]The "Far" Rotation


Ok, so this is for bosses you are at max range from and/or heave a very long missile flight time. Lets look at a boss like saphron. Her hit box is huge, missile flight time goes to the head instead of the center of the body, and the head is no where near the center of the body. In the
Shadow Bolt cast
Haunt Cast
Shadow bolt hits (SE triggers stack 1)
Corruption Cast
Begin Casting UA
Haunt Hits (SE triggers stack 2 Haunt effect applied
Corruption ticks


Other things to note; You want to cast haunt on CD, as the missile travel time takes a long, long time.

[top]SimCraft Charts and Numbers


First off is the DPET to help us with spell priority. Notice how low Haunt is on the list. This is based on the direct damage of the spell and should be your highest priority due to the debuff it provides on the target increasing all of your other DoT spells.



Here we can look at our Overall damaging abilities, this shows how much corruption does though it doesn't appear properly on the DpE graph.




Here is the DPS shown over the course of the fight. It still starts off a little slow due to the application of DoTs but with less DoTs to apply it is not as bad as before. You start to see an increase in damage at 35% due to the Death's Embrace talent and again at 25% when you enter Drain Soul execute phase.



Here are uptimes shown for buffs. Take note of the Life Tap uptime. This chart is based off a 300s fight with 14 uses of Life Tap it is giving an uptime of 87%. You also need to be aware of when Eradication procs as the haste buff can cause you to clip your DoTs if you are not taking the reduced cast time into consideration.



Finally let's look at mana usage. The spikes you see are due to keeping Life Tap up during the fight and with the other mana returns received in the raid you will not have any issues with mana as affliction.

[/quote]


[top]Spec 3. Destruction


3-13-55

[top]Key Talents


[top]Affliction

Suppression 3% more hit from talents mean you can focus on other stats!
[top]Demonology

Improved Imp
Demonic Aegis
[top]Destruction

Aftermath This is one of the first of many of the Immolate buffing talents, Immolate is the key around which our dps is built.
Ruin Not much explaining is needed here.
Backlash
Emberstorm Pretty self explanatory.
Conflagrate This spell had a massive change in it's use and as such becomes a major part of our rotation.
Pyroclasm This old talent has been refurbished to provide a nice dps boost on Conflag crits.
Shadow and Flame More scaling for incinerate
Backdraft This is a really nice talent that adds a significant amount of haste to 3 spells every 10 seconds.
Empowered Imp This is not only a nice buff for our imp but more importantly increases our over all chance to crit.
Fire and Brimmstone This not only adds additional chance to crit on at least 1/3 of all conflags as well as scaling both immolate AND conflag damage as a result.
Chaos Bolt This is a damage boost to our normal rotation as well as being a nice extra ability.

This spec has 2 free talent points to be placed some where in the destro tree (or even possibly in Improved Healthstone) Where those 2 points go, is truly up to you. The authors Choice is 1 more point in Destructive Reach, and Shadowfury but it's up to you.

[top]Gear Choices


Stat Weight
intellect 0..27
spirit 0.86
crit rating 0.87
haste rating 0.90
spell power 1.34

These are the same sets (coincidently enough) from the affliction set, that being said, the hit cap is at 11% and 10% for horde and alliance respectively.

Horde 11% hit cap
Alliance 10% hit cap

[top]Glyphs


We use the same glyphs as 0/40/31
Glyph of Life Tap This new glyph massively boosts our dps and gets worked into our cycle.
Glyph of Conflagrate Add in this to the new Conflag glyph is self explanatory.
Glyph of Immolate It boosts immolate's damage, as well as conflag's, double win!
use Glyph of Incinerate until you can attain Glyph of Lifetap.


[top]Rotation


The rotation for Deep destro builds revolves around cooldowns, buffs and dots, the following list is a priority list.
Glyph of Life Tap 20 seconds
Immolate 15 seconds
Conflagrate 10 seconds
Choasbolt 12 seconds+cast time
Curse of Doom 60 seconds
Backdraft 15 seconds/3 charges

So basically, the first cycle of rotation goes like this.

Lifetap rank 1 ->Curse of Doom -> Immolate -> Conflag [backdraft starts] -> Choas bolt -> incin -> incin [backdraft ends]

Then you just rinse and repeat, try and squeeze chaos bolt through backdraft if you can keep up LT, and Conflag on cd. When the boss has less than 60 seconds to live switch to CoA.

[top]Simcraft Charts and Numbers


Here is our Damage per Execute chart. Take a look at what we have, CoD is our top DpE and immolate and conflag are both very handy as well.


And our uptime, backdraft is up a whole lot, and pyroclasm is up a decent amount as well.


Now if we look at our overall damage, Incinerate is the main factor with conflag not far behind.



Unlike aff and deep demo, Destro has a higher over all dps, but no execute.




And lastly our mana issues are similar to other specs with the slow spiky climb down.


[top]Spec 4. rDps


0-56-15


[top]Background Info


Currently Totem of Wrath provides 280 Spellpower to all raid members with in range. Warlocks now have the ability to surpass the spellpower gain and or be a replacement for lack of a totem. The basic Idea, is if you don't have an ele shaman a Demonic Pact is a massive dps increase over anything else. That being said if you do have an ele shaman, bringing in a DP warlock once said warlock gets to a certain spellpower can be better than ToW.

Here's What Was brought up in the demonic pact thread.

Assuming the average raid brings say 8 dps casters, if each one scales 1 dps per spelldmage than we would need to generate an addition 62.5 average spelldamage (note average not actual do to the fact that up time is not 100%) to increase the over all raid dps to the point at which we lost dps.

The average+dmg scale factor from sim craft for all casters (excluding enh shaman) is 1.45 which would yield an average of 43.1 spelldamage to increase raid dps to compensate for loosing our personal dps. In other words On top of this chart


UP Time Spell Power
90% 3111
85% 3295
80% 3500
75% 3734
65% 4320
50% 5600

We would need to add an additional 431 spellpower to each number. This would give you:

UP Time Spell Power
90% 3542
85% 3726
80% 3931
75% 4165
65% 4751
50% 6031

One thing this assumes is your shaman will keep ToW down to keep uptime of any +spelldmg buff up 100% as well as the aoe 3% crit buff instead of the 3% from rogues/retpallies. If your shaman Replaces his ToW with a Searing totem and assuming the shaman gains 400 dps from a searing totem instead then there is a mere 100 dps difference that we may need to overcome (this is at current naxx gear levels and may change later) but as such we only need 8.6 spelldamage per person and there by must achieve a mere 86 spelldamage to over come the deficit.

which yields this table:

UP Time Spell Power
90% 3197
85% 3381
80% 3586
75% 3820
65% 4406
50% 5686


Note: DP is up usually above 90% of the time. That being said it also falls off at time when the pet A) can't attack. Is being protected/resummoned. 90% flat rate is a good base to work off of, as anything over that is just frosting on the cake.


[top]Gearing for Demonic Pact


Here are our scale factors for DP

Stat Weight
intellect 0..29
crit rating 0.73
spirit 0.82
haste rating 0.76
spell power 1.16


As you can see, unlike 40-31 the dps per scale factor is less for everything all around. But this spec isn't about you, it's about the raid. Mind you the worse you do on dps, the more you need to provide the raid in every one's dps. The idea though is definitly to stack SP, the more +dmg you bring the more the raid dps goes up. You still need the same hit as 40/31.

[top]Glyphs

Glyph of Life Tap This new glyph massively boosts our dps and gets worked into our cycle.
Glyph of Felgaurd Increases the dps from your Fg by a good margin.
Glyph of Immolate It boosts immolate's damage.




[top]Rotations and Pets


This spec is 100% reliant on you keeping your FG alive. Remember just because you have Soul Link, doesn't mean you should use it. If your FG dies, it's priority #1 to get it back up.

You have some nice cooldowns to use as this spec, between meta, and Demonic Empowerment you can really churn out the dps. Time your meta for heroism, if you can set up your portal, and charge the boss, immolate and port back, it's a high amount of dps.

Your basic rotation consists of Immolate CoD, Corr Incin spam, and then doing the weave below 35% And don't forget to Lifetap ever 20 seconds!


From above:

Begin Casting SB1
finish cast SB 1
begin cast of SB 2
SB 1 hits Decimate procs
finish cast of SB 2
Cast soulfire 1
finish casting soulfire 1 decimate clears
SB 2 hits decimate procs
Cast SB 3
cast soulfire 2

So you start 2xiSB 1x sf 1x SB 1x sf repeat 1:1 rotation.


[top]Simcraft Charts and Graphs




And take a look at our buff uptimes.



As you can see the sim runs a 94% uptime for DP, which is near as perfect as you are going to get. Also note that MC is down significantly for this spec but CoD provides so added dps here over CoA so we use that. If the fight switches to a duration of less than 60 seconds move to CoA.

Here we look at our damage Sources, as you can see our felgaurd is a significant portion of our dps.




Our resources chart gets a little scattered when so many things start to happen at once in the middle of the fight, though on an average fight this may level out a bit more.



[top]Spec 5. Replenishment


0-13-58

Looking to do something useful? My PC partition has failed and I am having trouble generating graphs and scale factors for this spec. Would love some help!

[top]Key Talents


[top]Demonology

Improved Imp
Demonic Aegis
[top]Destruction

Aftermath This is one of the first of many of the Immolate buffing talents, Immolate is the key around which our dps is built.
Ruin Not much explaining is needed here.
Backlash
Emberstorm Pretty self explanatory.
Conflagrate This spell had a massive change in it's use and as such becomes a major part of our rotation.
Pyroclasm This old talent has been refurbished to provide a nice dps boost on Conflag crits.
Soul Leach Regenerates health based on damage done.
Improved Soul Leach The key to this spec, not only does this give mana to you and your pet based on damage, but replenishment as well.
Shadow and Flame More scaling for incinerate.
Backdraft This is a really nice talent that adds a significant amount of haste to 3 spells every 10 seconds.
Empowered Imp This is not only a nice buff for our imp but more importantly increases our over all chance to crit.
Fire and Brimmstone This not only adds additional chance to crit on at least 1/3 of all conflags as well as scaling both immolate AND conflag damage as a result.
Chaos Bolt This is a damage boost to our normal rotation as well as being a nice extra ability.


[top]Gear Choices


Stat Weight
intellect 0..27
spirit 0.86
crit rating 0.87
haste rating 0.90
spell power 1.34

These are the same sets (coincidently enough) from the affliction set, that being said, the hit cap is at 11% and 10% for horde and alliance respectively.

Horde 11% hit cap
Alliance 10% hit cap

[top]Glyphs


We use the same glyphs as 0/40/31
Glyph of Life Tap This new glyph massively boosts our dps and gets worked into our cycle.
Glyph of Conflagrate Add in this to the new Conflag glyph is self explanatory.
Glyph of Immolate It boosts immolate's damage, as well as conflag's, double win!
use Glyph of Incinerate until you can attain Glyph of Lifetap.


[top]Rotation


The rotation for Deep destro builds revolves around cooldowns, buffs and dots, the following list is a priority list.
Glyph of Life Tap 20 seconds
Immolate 15 seconds
Conflagrate 10 seconds
Choasbolt 12 seconds+cast time
Curse of Doom 60 seconds
Backdraft 15 seconds/3 charges

So basically, the first cycle of rotation goes like this.

Lifetap rank 1 ->Curse of Doom -> Immolate -> Conflag [backdraft starts] -> Choas bolt -> incin -> incin [backdraft ends]

Then you just rinse and repeat, try and squeeze chaos bolt through backdraft if you can keep up LT, and Conflag on cd. When the boss has less than 60 seconds to live switch to CoA.




[top] Warlocks In general


[top]Firestone VS Spellstone


In every, single possible spec, do to the renurf of firestone buff (down from 300% inculding the +dmg multiplier) Spellstone is best for all classes!


[top]Gear Choices


[top]4 piece t7


The 4 ideal t7 pieces are
[Valorous Plagueheart Circlet]
[Valorous Plagueheart Shoulderpads]
[Valorous Plagueheart Robe]
[Valorous Plagueheart Gloves]
In conjunction with
[Leggings of the Wanton Spellcaster]

If you don't have those legs than
[Valorous Plagueheart Leggings] with [Gown of the Spell-Weaver]

The math behind 4pc t7 spell conversion reads as such assuming we lifetap every 20sec

(300*.39+300*.2)/2 or 88.5 spellpower which is 116.82 dps.

This also means UNTIL you get Glyph of Life Tap you want to use your highest dps items preserving 2pc t7, but 4pc isn't worth it.

[top]Non Tier Set items


Some Items may be switched around, the following are the top few choices for each slot that doesn't have a tier piece for it.


Neck
[Wyrmrest Necklace of Power]
[Chain of the Ancient Wyrm]
[Thunderstorm Amulet]

Back
[Pennant Cloak]
[Cape of the Unworthy Wizard]
[Deathchill Cloak]

Bracers
[Unsullied Cuffs]
[Bindings of the Expansive Mind]
[Bands of Impurity]

Belt
[Cincture of Polarity]
[Leash of Heedless Magic]

Rings
[Signet of Manifested Pain]
[Band of Channeled Magic]
[Signet of the Kirin Tor] (note this is the Inscribed version which isn't linkable until 3.1 is released.
[Signet of the Malevolent]
[Lost Jewel]

Boots
[Arcanic Tramplers]
[Boots of Impetuous Ideals]
[Slippers of the Holy Light]


MH Weapons
[The Turning Tide]
[Life and Death]
[Haunting Call]

OH Weapons
[Matriarch's Spawn]
[Surplus Limb]
[Accursed Spine]

Wands
[Gemmed Wand of the Nerubians]
[Wand of the Archlich]


[top]Professions


Professions are a large part of min maxing, gathering professions aren't very helpful but the main crafting ones are. Also don't forget to level your fishing for the new epic UE gems!


[top]Jewel Crafting


Jewel crafting still stands as THE best profession for warlocks. The functionality of prismatic gems is amazing. Lets look at the math:

All warlocks will be running [Chaotic Skyflare Diamond] in 3.1. To satisfy these you need atleast 2 blue gems. the best option for a blue gem is [Purified Twilight Opal] which yields 12 spelldmg (assuming demonic aegis..

Assuming all other gems would be [Runed Scarlet Ruby] which is 19 spelldmg.

So We have 32*3-(19+12+12) which is 53 spelldmg + the option to choose the best socket bonuses to use, which is a min of 67 dps increase using the 40-31 scale factors


[top]Tailoring


The new Lightweave Embroidery reads

"Embroiders a subtle pattern of light into your cloak, giving you a chance to increase your spell power by 250 for 15 sec when casting a spell."
w
It has a 45second ICD, and procs roughly 60% of the time it's not up. So we can assume it will proc every 50 seconds. So what value does that give us?

250spelldmg*15 seconds /50 seconds = an average of 75 of static dmg. Now if we look at the 040-31 scale factors, spelldmg is 1.32 dps and haste is 1.03

so the Lightweave is 99 dps and the haste is 23.69 dps. so that gives us a total of 75.31 dps increase over the usual.


[top]Enchanting


Enchanting has the ability to use 2 ring enchants that add a total of 38 spellpower and replace nothing. Which ends up being about a 50.92 dps increase.

[top]Alchemy


Mixology is a nice bonus, you gain both 39 spellpower when using YOUR OWN flask and they are double length so for the thriftier of us it's very nice and yields 51.48 dps.


[top]Inscription


Inscription has it's own shoulder enchant: Master's Inscription of the Storm

So thats (once again using to 40-31 scale factors) 93.14dps vs
the Hodir exalted enchant [Greater Inscription of the Storm ] which is 43.26dps

So the net dps you gain is 49.88 dps.


[top]Blacksmithing


Blacksmithing isn't a front runner by any means in it's bonus, yet! Well that is to say at the moment it's no better than say, enchanting, you gain 2 bonus sockets from Socket Bracer and Socket Gloves so that's 2x19 sp, or 38 total spellpower, or (once again from 40-31 scale factors) 50.92 dps. Now when ever epic gems are released the bonus of these two sockets will scale, for example if (note this is based of 0 information) the epic gems are say 23 sp, you would gain a total of 46 spell power or 60.72 dps.


[top]Leatherworking


Leatherworking, while no longer providing the amazing drums from sunwell days, does provide a unique bracer enchant: Fur Lining - Spell Power which is a 37 spellpower increase over the default 30 spellpower, which as you can see is right in line with all the other bonuses, and increased dps by just over 50 for 40-31



[top]Engineering


This pvp oriented profession brings a good hand enchant: Hyperspeed Accelerators Which yields 56.67 average haste if you were to use it every min. Which is 58.367 dps subtract the standard 37 dps of the 28 spellpower gloves and you get +20.8 dps upgrade

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Slatter
Tue Apr 14 2009, 07:33pm
The Lock that Rocks!

Registered Member #8
Joined: Wed Aug 06 2008, 01:14pm
Location: Va
Posts: 26
Great Stuff as always! But I don't see my spec listed here: 0/41/30. This is another thread in EJ that covers a few of the other less general specs. (http://elitistjerks.com/f80/t48311-simulationcraft_post_3_1_specs/).

Now if they would just get the servers back up to check it all out!
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Drdidg
Tue Apr 14 2009, 07:54pm


Registered Member #2
Joined: Tue Aug 05 2008, 02:13pm
Location: Burlington, MA
Posts: 192
I think the first one is that spec only revised for the new trees as it now seems to be 0-40-31 instead. I think I will do that one and the deep affliction for my main. I am loving affliction, but as always still miss the FelGuard. Now with less in the spell rotation as well that should help out in trying to keep up on all the bloody DoT's. COME ON MORE DoT's! Hit it like you mean it. I love how suppression now covers both affliction and destruction spells. Funky they made it so you can't use both Unstable Affliction and Immolation at the same time, so kind of curse like in function so it seems.
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